

What's that I hear? Tinkly piano and the crashing of waves. Oh, it's Hollow Knight: Silksong's first major expansion, which developers Team Cherry have just announced will roll in sometime next year. It's called Sea of Sorrow, and it seems set to feature plenty of somber gazing into the splashy swell. Team Cherry announced this forthcoming addition to the metroidvania via the trailer above and a blog post, noting that the nautically themed Sea of Sorrow will be free for all players. It will include new areas, bosses, tools, and more. The trailer itself comprises four shots. Two show fishing hooks and Hornet from the update's key art, but in between there are a couple that could be more intriguing. The first is a shot of some creature or object resting on a wooden platform and hidden under a sheet, somewhat resembling a tomb. Then there is a shot of an ornate yet damaged glass-and-gold structure being struck by crackling lightning. It is also littered with what look like discarded bug wings. What on earth does any of that mean? Well, I'm not dialed in enough to speculate about the Hollow Knightverse, though Team Cherry promises more will be revealed before release. In the meantime, the studio has released a beta update for the Steam and GOG PC versions of the original Hollow Knight, to coincide with its release on a device from an obscure company called Tin Nendo. No, I've never heard of them either. The PC update includes support for 16:10 and 21:9 aspect ratios and extra controller support. Team Cherry has also worked to reduce colour banding and made the game pause automatically when you open your inventory. Aside from that, there are some general bug fixes, and one issue on Steam Deck you'll still have to work around for now. There is an issue with cutscenes showing a test pattern when playing on Steam Deck, which is due to the system defaulting to an incompatible Proton version, Team Cherry wrote about the latter. We are working on a fix for this, but for now it can be worked around by selecting a Linux Runtime version in the compatibility settings, which forces the system to use the Linux-native version of the game. As usual, instructions on how to opt into the beta can be found in Team Cherry’s post about it. Now, if you’ll excuse me, I’ve got to go and buy some Hornet-sized armbands and a rubber ring.